BLACK LATCHINDEPENDENT GAME STUDIO
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FIRST-PERSON FISHING HORROR

DEAD WATER

Early prototype

The line isn’t the only thing under tension.

Promotional mood artwork for DEAD WATER
Promotional artwork — not a gameplay screenshot.

The line isn’t the only thing under tension.

Pilot a research vessel across a reservoir, track specimens with a hydrophone, and manage physical line tension to bring them in. Your actions disturb the ecosystem. Eventually, something tracks you back.

01

Work the line

Control tension through hard runs and sudden slack. Positioning and specimen behavior shape the fight.

02

Follow the return

Use the hydrophone to locate moving deep-water specimens. Not every return can be trusted.

03

Know when to leave

A disturbed ecosystem brings heavier encounters and a submerged contact that closes on the vessel. Take the helm when staying becomes the greater risk.

WHERE IT STANDS

This is an early prototype exploring fishing, boat handling, ecosystem changes, and stalking encounters. The wider world and presentation remain in development.

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